Obscura is an experiential marketing creative agency that specializes in creating epic, digitally powered spectacles. From projection mapping entire sky scrapers, to building the worlds largest seamless touch display, Obscura was both a design agency and a hardware/software R&D shop.
I joined Obscura to lead their XD team and bring interaction into their projects. To showcase the new capabilities, we rebranded and relaunched the website to showcase to engage the uses in reactive and physical installations.
When within range, the iOS application functions as an input device for some Obscura projects. A map view will show where public and controllable Obscura projects can be found. The application is also used to drive Obscura's demo showroom, where every experience is controlled from iPhone.