Ambient Bionics

Mapping a path towards a discrete form of empowered augmented reality

The etymology of the word “bionic” is a beautifully simple construct—the blending of bio, Latin for life, and electronic. The term hasn’t been in fashion for some time, likely because of the 1970s obsession with cyborgs, resulting in the kitschy TV series, The Six Million Dollar Man, and followup The Bionic Woman. The term bionic became synonymous with the idea that technology could give normal people superpowers—super speed, super strength, super vision, super intellect. Bionics, along with virtual reality (VR) and augmented reality (AR), have always had a strong association with the enabling hardware and/or its interface.

In the spirit of design thinking, of a less > more philosophy, and a response to tech fatigue, I’d like to share some thinking about an idea I’ll call Ambient Bionics (AmB), which borrows from the term Ambient Intelligence (AmI)—environments that adapt intelligently to human needs and interests. Ambient Bionics is an inside-out view of AmI, the person is enhanced, rather than the environment. Besides its elegance, I chose the word bionic to highlight the nature of endowed superpowers.


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